using UnityEngine;

public class Chapter03_06_1_InitAndDestroy : MonoBehaviour
{
    private void Awake()
    {
        
    }

    private void OnEnable()
    {

    }

    private void OnApplicationQuit()
    {

    }

    private void OnDisable()
    {

    }

    private void OnDestroy()
    {

    }
}
